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This is how I think 

UX Design 

Step into the process - discover how each decision shaped the final experience

SmartStride

Supporting Equestrians in Learning and Improving Their Skills

Description

The StrideSmart App supports young horse riders by connecting theirSTABLE TIME' with their 'HOME TIME', enabling them to learn, plan, and track personal progress.

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Key Features

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Setting Training Goals with the Trainer

Riders can collaboratively set goals with their trainer, plan steps and timelines, and establish measurable progress indicators.

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Tracking Learning Progress

Tools for managing and monitoring learning progress, including stage overviews, note-taking, and reminders for significant milestones.

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Creating Personalized Dressage Tests

Riders can design custom dressage tests, select exercise sequences, add music, and share them with their trainer

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Reviewing Trainer Feedback Post-Lesson

Provides access to previous lesson content and trainer feedback, including homework tasks and recommendations for improvement.

 

Full User Flow Prototype Demo

UX Flow Insights

Exploring the Problem Space:
Initial Mind Map

Used to explore the problem space and map existing knowledge. This helped me to identify gaps, uncover opportunities, and guide the next steps in the design process.


At the early stage of the project, I created a mind map to make sense of the problem space. This helped me surface what was already known, organize initial assumptions, and highlight gaps in understanding. By visually mapping the landscape, I was able to spot opportunities for further research and design, laying the foundation for a user-centered approach.

Mind map

What is dressage???

Dressage is a highly disciplined form of horse riding often described as “ballet on horseback”. It emphasizes precision, control, and harmony between rider and horse. Riders guide their horses through a series of choreographed movements, known as "tests", which are judged on accuracy, rhythm, and fluidity.

Field Observations:

Understanding Current Learning Practices

Before launching into surveys, I visited horse riding stables to observe how riding lessons are currently taught. This hands-on fieldwork helped me gain a deeper understanding of the real-world context, tools, and interactions involved in the learning process.


I identified several common methods used by instructors and riders:

  • Verbal feedback during lessons

  • Videos of personal riding sessions

  • Watching others via platforms like Instagram and YouTube

  • Physical practice (using riding aids)

  • Hand-drawn sketches for planning and practicing

user in action

Market Research & Competitive Analysis

To understand the current landscape of equestrian learning tools, I began by mapping out a wide range of apps and websites related to horseback riding and equestrian training. This included both general riding services and more niche platforms.

Market Research

After identifying overlapping and competing products, I conducted a deeper analysis of selected apps - especially those that incorporate physical products or tech-enhanced experiences.
I then expanded my exploration to include products from adjacent fields such as food delivery, education, and fitness.

Positioning Maps:

Finding the Sweet Spot

To better understand the competitive landscape, I created two positioning maps based on key dimensions I identified during my research: visual vs. text-based learning, multidisciplinary vs. unidisciplinary content, collaborative vs. individual use, and intuitive vs. counterintuitive interfaces.
By analyzing where existing apps fall along these axes, I was able to clearly identify an underserved space - an intuitive, visually rich, and collaborative learning experience focused on dressage for teens.



These insights helped define a distinct positioning for my product, guiding future design decisions and ensuring a differentiated user experience.

Positioning 1
Positioning 2

Survey Insights: Understanding Riders' Needs and Goals


I conducted a survey that received 70 responses from riders across various experience levels.

Target Audience

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The most relevant user group is young riders aged 10 to 18

Motivation

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Most riders are driven by success-based goals

Feedback Preferences

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Immediate post-lesson feedback from the trainer can be beneficial.

From Insights to Design Principles

Focus on the Teen Rider 


Designing for the 10–18 age group means prioritizing intuitive navigation, clear yet professional visual elements, and language that aligns with the tone of instruction in the horse riding world, while still resonating with younger users immersed in a more serious riding environment.

Support Success-Oriented Learning 


Since most riders are driven by achievement, the app should include clear progress indicators, goal-setting features, and rewards that reflect technical milestones - helping riders track and celebrate their growth.

Enable Timely, Actionable Feedback


To extend the value of post-lesson feedback, the app will provide tools for instructors to easily share comments, videos, or annotated visuals right after a session. This helps reinforce learning while it's still fresh.

From Insights to Design Principles

Dana

Dana

"I want my daughter’s Dressage lessons to be enriching, building her confidence and skills both on and off the horse"

Ann

Ann

"Competition is tough, so I push myself in every session, focusing on each student and their success"

“My dream is to be a pro rider, learn everything about horses, own a stable, and win a Dressage Grand Prix competition!"

At 13 years old, Noa has been learning horse riding for 2 years.
Her entire social circle consists of friends from the stable, and her life revolves around horses.

 

Noa is digitally native and manages her entire social life through digital communication; she is also well-acquainted with desktop systems.

Motivation

Skill Improvement: Noa is an achiever. aims to enhance her riding skills, aspiring to compete at high.

Personal Connection: She adores Ann, her trainer, and seeks her full attention and guidance.

Challenges

Learning Skills and Progress: Noa is frustrated with her progress, believing she could learn and advance faster.

Cognitive challenge: Noa has ADHD, which makes it difficult for her to follow complex tasks and manage long processes..

Noa

Noa

From Persona to Priorities

Guided by Noa’s goals, needs, and daily routines, I prioritized the app’s core actions to ensure they align with what matters most to her as a young, competitive dressage rider.

Must-have functionalities that directly support learning and feedback

From Persona to Priorities

Receiving effective feedback

Acquiring the necessary knowledge and skills for horse care and riding

Features that enhance motivation and long-term engagement

Getting immediate, relevant feedback

History of progress and products

Monitoring learning progress

Adding and adjusting goals

Continuous and supportive communication with the trainer

Understanding the process and what to expect

Personalized study based on individual interests

Additions that can improve the experience but are not essential for early product success.

Friendly knowledge tests

Selecting fields of interest

Voice-over control

Creating individual lesson plans

Joining the stable community

Library of exercises & templates

Adding music to personal exercises

Stable livestreams

Recording sessions and rides

Individual learning progress at a personal pace

Learn through familiar & accessible media

Information Architecture

Information Architecture

Information Architecture

Information Architecture

Designing the Details that Matter

Believing that true connection lies in the small details, I carefully crafted micro-interactions and visual elements to reflect the real-world experience of young dressage riders.


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Contextual Visuals

Horse profile images are rectangular, mirroring the visual language seen around stables. This subtle detail helps users instantly recognize roles and reinforces real-world familiarity.

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Meaningful Icons

I created custom icons that reflect common riding movements and arena layouts. These visuals make navigation more intuitive for riders who are already familiar with the sport.

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Smart Test Builder

An intuitive, streamlined selection system allows users to easily create dressage tests, modeled after the structure and flow of real-world test planning.

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Beyond the Arena

The app includes fun, teen-friendly content like DIY horse treat recipes and creative activities such as drawing challenges—designed to deepen emotional connection and extend engagement beyond riding sessions.

Tone & Language:

Speaking the User’s Language

To create a sense of authenticity and familiarity, I chose to adopt the tone and terminology used by real instructors and riders at horse stables.
Headings and interface copy mirror the language young riders hear during lessons-building trust and aligning the digital experience with the world they know. This decision reinforces credibility and strengthens the emotional connection between users and the app.

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User Testing

Community Warehouse Management System for Borrowing Gardening Tools.



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